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This 336 full-color pages Book Two matches the rst volume and its title says it all: this is an essential companion for all superhero campaigns, whether they are set within the Sentinel-Earth canon or are creations of your own design.
It provides exquisite setting and genre context for the character creation and game system presented in Book One. This volume opens with an in-depth study of superhero Game Mastering techniques that provides invaluable advice on running dynamic stories at your gaming table.