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Ancients Civilizations of the Middle East

Item #: GMT2215 [817054012480]
Availability: Out of Stock
Price: $90.95



    • Players: 1 - 6

    Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea —designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players, including:

    • Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including “you-know-who,” the one who demanded, “Let my people go!”)!
    • An all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well, BIBLICAL PROPORTIONS upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority.
    • Rugged Mountain Areas (with blocks to signify strongholds)
    • Fertile River Valleys (where even cities or a single disk/camp could grow population)
    • Vast Deserts (where stacking is severely limited and growth prohibited)
    • And, of course, the rolling plains and churning seas found in Ancient Civilizations of the Inner Sea

    Contents:

    • A 34” x 22” mounted game board
    • 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply
    • 8 small, square (¾ inch square) wooden blocks with 8 stickers for "Deities."
    • 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilization's Home Areas)
    • 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration
    • 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert area’s Oasis, and 1 blue to represent a sea area’s Fishing Grounds
    • 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse)
    • 1 Solitaire Player Aid Sheet (two-sided)
    • 1 Civilizations' Special Abilities Summary card with Deity Attribute Summary (two-sided)
    • 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS
    • 16 Civilization Display Cards
    • 110 Playing Cards*
    • Rulebook*
    • Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules

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