In the game, you must make your power the most influential in Europe, using warfare and political maneuvering to gain the advantage over your rivals and take control of disputed territories. Six major powers of the time are represented in the game: Britain in red, France in blue, Austria in white, Prussia in black, Russia in green, and the Ottomans in orange. In games of less than six, players are able to bid to take temporary control of non-player powers and use them to their own advantage.
Gameplay is driven by decision-making and strategy; there are no dice. Britain and France are always opposed to one another. Other powers may combine in coalitions with them, either to seek the destruction of post-revolution France or, to help France defeat Britain. Play of seven unique scenarios, engaging in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing, diplomacy and bold military actions.
Full Length Scenarios:
1792: The First Coalition
1798: The Second Coalition
1805: The Third Coalition
Medium Length Scenarios:
1806: The Fourth Coalition
1809: The Fifth Coalition
Short Scenarios:
1812: The Sixth Coalition
1813: The Grand Alliance
Contents:
- Double-sided Game Board
- Wheel of War with rotating gear
- 20 General pawns
- 168 Unit / Garrison tokens
- 16 Diplomatic Status tokens
- 38 Money markers
- 30 other board markers
- 40 Battle cards
- 12 Napoleon (L’Empereur) Cards
- 6 Player aids
- Rulebook