Creature — Human Werewolf 2/3, 2G (3)
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
Illus. Kev Walker
Creature — Werewolf 4/6
(Color Indicator: Green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
Illus. Kev Walker