After his defeat last season, Malvin (that wretch) fled from the smoldering ruin of his previous schemes and the victorious heroes who had bested him. For many months, he stewed in isolation, reliving his humiliation over and over in his head. Maniacal glee soured into furious anger, and Malvin began to plot his revenge.
Protected by his custom-built hazard suit and weaponry, Malvin scoured the wintertime wasteland for an opportunity to get back at the do-gooders. If he couldn’t beat them, he’d find someone or something strong enough to do the dirty work in his place. Luckily for Malvin, and unluckily for the rest of the world, he stumbled upon the Malignant Fusion of Karchev & Deathjack in the wastes and led them right to those who had done him wrong.
TRADE POINTS: Malvin is a Rogue Hero with some real nasty tricks up his sleeve. Thanks to his Hazard Suit ability, he cannot suffer damage or be knocked out by any effect other than enemy attacks. This means Malvin can freely walk through Death Traps, away from Heroes with Dirty Fighter, etc., and remain completely unscathed. To make matters worse (for your opponent), his ranged attack has a chance to force an Action Die onto an enemy hit, ruining your opponent’s turn and potentially stopping an enemy’s activation for the round.
This model is also playable in WARMACHINE & HORDES as a Mercenary Minion model that will work for any army or theme force that includes another Gobber model in it.