Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Martin Wallace’s Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low-Earth orbit satellite or a manned base destined for the Red Planet – plan your mission carefully, equip your shuttles and rockets craftily, but do not hesitate when your gut tells you when it’s time to launch!
In Rocketmen, players gain VPs by successfully launching various space missions to Earth orbit, Moon, and Mars. At the beginning of the game, players also receive two secret personal goals to complete. The gameplay is turn-based and each player can take one of four actions: buy cards, place cards on the launch bay, discard cards, or launch a mission. Launching a mission ushers in a push-your-luck mechanism where success depends on what cards they’ve acquired along the way.
Game boards
- 1 game board
- 4 player boards in 4 different colours (white, red, yellow and blue)
Elements
- Rulebook
- Plastic component tray
- 10 ziplock bags
- 24 mission markers in four colours (6 per player)
- 4 Victory point markers
- 12 double-sided achievement markers (rocket points) in 4 different colours (3 per player)
- 24 double-sided achievement markers in 4 different colours (6 per player)
- First Player/Alpha Missile emblem
- 1 Rocket Launcher Tag
- 1 Moon Tag
- 1 Mars Tag
Cards
- 48 Mission cards in 4 different colours (12 per player)
- 23 Resource cards (in blue colour) and 20 Resource cards (in pink)
- 15 Engine cards (5 of each type)
- 12 Threat cards (4 of each type)
- 18 Mission Success cards
- 12 Personal Goals
- 10 Game Variant Cards
- 7 cards for solo play