The Fast Action Battle
(FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and
FAB: The Bulge), takes you to the Allied invasion of Sicily for volume
II of the series.
As the Allied player, you will choose your invasion beaches after seeing
where the Axis player has deployed his units. Do you choose
Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a
hybrid plan of your own?
In this game you will find a few new unit and asset types, and also new
challenges for both sides. For the attacker, the challenge is the tough
Sicilian terrain; and for the defenders, it’s the worsening Italian
morale.
Each victory area and functioning port that the Allies secure adds a
‘Fading Italian Morale’ Event Chit into the selection cup, and as each
of those are drawn, worsening effects on Italian units are felt along
the entire front.
If one side has not secured an automatic victory by the end of turn 9,
the Axis player receives bonuses, both for German units that have exited
off the island through Messina and also for areas on Sicily that are
still Axis-controlled, so there is pressure on both sides to fight for
every area.
Event Chits include:
• Replacements
• Fading Italian Morale,
• the Patton Soldier Slap, and
• flanking battalion-sized invasions.
It’s time to bring the war to the Italian homeland. Only now, YOU are in
command. Can you do better than your historical counterparts? As the
Allies can you make better use of your naval bombardments and increasing
air supremacy? As the Axis can you make better use of the rugged
Sicilian terrain and delay the Allies long enough to unhinge their plans
for striking the Italian peninsula? Play the game and find out!
Components:
• 75 Wooden blocks
• Die-cut labels for the blocks
• 228 die-cut 9/16" counters
• 22x34" Deluxe Cardboard Map
• Rules booklet
• Play booklet
• 6 Player Aid Cards
• Four 10-sided dice
Designer: Rick Young
Developer: John Foley