In the spring of 1917, the Tsarist autocracy
of Nicholas II collapsed under the strains of the Great War (World War
I). In the fall of that year, Lenin's Bolsheviks toppled the shaky
Russian Provisional Government. White anti-Bolshevik forces were quickly
routed, and Lenin soon declared resistance to the regime at an end. He
was mistaken.
With western support, White forces began to gather in the Caucasus, in
Siberia, and in the far north to oppose the Reds. The new Russian
government also faced opposition from ethnic minorities who wished to
break loose from the Empire and from other left-wing parties (not least,
groups of well-armed Anarchists).
By August, 1918, the Reds, controlling the heartland of Russia, were
threatened by enemies to the east, north, and south. Not until late 1919
would the tide turn decisively in their favor. But, in 1920, the Reds
would face a new threat - an invasion by the armies of the newly
independent Poland.
Reds! is a two-player wargame covering these dramatic events from August
1918 to the start of 1921, when the last organized opposition to Red
rule outside the far east was destroyed.
The single large-hex map stretches from Warsaw in the west to Omsk in
the east and from Murmansk in the north to Tashkent in the south. Across
this vast expanse, players maneuver a colorful array of combat units
representing various White factions, Anarchists, Nationalists, Alied
Intervention Forces, the two divisions of the Czech Legion, and six
Polish armies.
Units range from armies to brigades. The Red Order of Battle is built
around 16 Red Armies organized by Leon Trotsky. There are also two
powerful Red cavalry armies and the elite Latvian Rifle division. The
White Order of Battle includes everything from Cossack cavalry corps to
Moslem partisans and a German Free Corps. Each side also has support
units: naval and river flotillas, air units, and, of course, the famous
armored trains. Key leaders are also included: Frunze, Denikin, Wrangel,
and Trotsky and his famous Red Train.
To model the chaos of this many-sided multi-front war, the sequence of
play is based upon random chit pull which determines the order of
activation of each White faction or six Red Army Front commands. The key
Logistics phase, in which disrupted units are rallied and unsupplied
units attritted, is also randomly determined. The game also includes TWO
random event tables: one for each side.
From sweeping cavalry advances to slogging matches over major cities
(such as Tsaritsyn - the future Stalingrad - know as the Red Verdun),
Reds! is a true player's game. It is also a realistic depiction of some
of the most titanic and unusual campaigns of modern history.
Components:
One 22 x 34" Game Map
One Sheet of 240 Counters
Two Player Aid Cards
One Rule Book
One Die