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Sorcery, 1WW (3)
Creatures you control get +2/+1 until end of turn.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
"Seal the gate. This is our fight now."
Illus. Raymond Swanland