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Horror, Action, and Mystery in the Shoals of Earth! What's the hardest part of running a roleplaying game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game" unless someone's already spent hours preparing an adventure for the group. But what if running a great game didn't require any more effort for the game master than it does for the players? What if you could get up and running in -literally- just five minutes? Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange. These aren't adventure seeds - they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!