Chapter 2: "Racing to Ruin"
by Tim Hitchcock
The heroes venture to the desperate capital of the failing jungle colony Sargava to supply for an overland journey to Saventh-Yhi, the lost Azlanti City of Seven Spears. There they become embroiled in intrigue with the Pathfinder Society, the Aspis Consortium merchant league, the Pirate Lords of the Shackle Isles, and the deadly Red Mantis assassins, rivals who also seek to plunder the lost city for their own purposes. Each group uses its unique tactics to pressure the heroes into an alliance, with Sargava's leaders promising a huge reward to the explorers who can successfully discover and explore the ruined city. With enemy factions hot on their heels, tons of unexpected encounters, and a waiting tribe of monkey-men, will the heroes survive the Screaming Jungle to reach the lost city of Saventh-Yhi before it's too late?
A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the highly anticipated Serpent's Skull Adventure Path, in which the heroes fight their way through a treacherous jungle to discover and plunder an ancient lost city. This volume contains a gazetteer of the Sargavan port city of Eleder and an overview of Gozreh, dualistic god of nature and the sea, by Sean K Reynolds. Plus five all-new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.