Creature — Human Scout Werewolf 3/3, 1RR (3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Only the most skillful riders brave the Breakneck Ride through Kessig.
Illus. Victor Adame Minguez
Creature — Werewolf 4/3
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
Illus. Victor Adame Minguez