Shortly after Directive #21 was issued in 1940 authorizing the attack on the
Soviet Union, Hitler personally intervened to assign it the codename to
which it would henceforward be known: Barbarossa. He chose as his paragon
the Germanic hero and twelfth-century Holy Roman Emperor Frederick I, known
as "Barbarossa" from the Italian for "redbeard." In 1190, while leading the
Third Crusade, Barbarossa drowned and his body was lost. Ironic of Hitler to
choose such a murky symbol: a Crusader who failed in his holy mission to the
East.
But, why did Barbarossa fail? Now, four veteran designers combine in a
unique offering from Against the Odds. The ATO Annual edition for 2010
includes four different games, which each address this question, as seen
through the eyes of four veteran game designers below:
Mike Rinella has given us Monty's Gamble, Shifting Sands, Not War but
Murder, and many others.
Ted Raicer may be most famous for Paths of Glory and a series of other WWI
games, but his experiences with WWII are solid as well, including Barbarossa
to Berlin and The Pocket at Falaise for ATO.
Roger Nord is well known to ATO members for his WWI designs Big Push and
Verdun, but he has also designed games like Lawrence of Arabia and Grand
Army of the Republic.
John Prados is associated with some milestone games, like Third Reich and
Salerno, and his Fortress Berlin rates as one of ATO's most popular games.
Catch all four games of theirs inside the 2010 Annual from ATO!