It is the year 2849, one
millennium after the Gold Rush, and the mining of raw materials has reached a
whole new level. Humankind has successfully tested the first Stellar Mirror and
harnessed enough power from a Pulsar to open the first space gate.
A New Era has just begun...
Draft dice to explore the
universe in Pulsar 2849. Each round, roll dice based on the number of players,
sort them based on their values, then draft dice to take actions, such as
adding another spaceship to your fleet or visiting (or flying through) an unexplored
star system or tagging a pulsar with one of your identity rings or advancing on
your personal tech track, which differs from those of other players. At the end
of the round, the turn marker advances based on the dice rolled that turn, and
when the marker reaches the end of the track, the game ends.
Players score points each round
based on what they've discovered and explored, and everyone has hidden goals
that they want to achieve, while also trying to claim the right to public goals
that supply additional endgame scoring.