Old-school dungeon-crawling at its best. Welcome to a world where swords and sorcery meet fragments of super-science, medieval knights battle monsters, and wizards labor in their towers to cast ever-more-powerful spells. This hardcover edition of The Fantasy Trip: In the Labyrinth covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard.
Key Features:
- A quick, intuitive game that lets you start playing in minutes!
- Rules and suggestions to let characters gain abilities with experience.
- Fully indexed – easy to read and use; a great resource for all Game Masters!
Sail the red-dimmed seas as a reaver or explorer, seeking fortune on the farthest horizon. This sourcebook covers Argos and Zingara, the Pictish coastline, and the coasts of Shem, Stygia, Kush, and the Black Kingdoms, as well as the Barachan Islands and the Vilayet Sea. Join the Red Brotherhood or prove your mettle with the Zingaran Freebooters. Character options include pirate-themed lifepaths and options, as well as expanded ship combat rules and guidelines for ocean-going adventure. This print book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.